Consequences

Consequences are the results of failing to achieve the Story Goal. Consequences are dependent on the Goal, though other story points may change the nature of that dependency. Consequences may be what will happen if the Goal is not achieved, or currently suffered and will continue or worsen if the Goal is not achieved. You should select the Type that best describes your story's risk.

One of the eight essential questions asks if the direction of your story is Start or Stop. A Start story is one in which the audience will see the Consequences as occurring only if the Goal is not achieved. In a Stop story, the audience will see the Consequences already in place, and if the Goal is not achieved the Consequences will worsen.

Choosing the Type of Consequence does not control Start or Stop, and neither does choosing Start or Stop determine the Type of Consequence. How the Consequence will come into play, however, is a Start/Stop issue. Since that dynamic affects the overall feel of a story, it is often best to make this dynamic decision of Start or Stop before trying the structural one of selecting the Consequence Type.

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