General Character Info

The upper left portion of the Character Info window contains basic information about your player.

player-char-info-general

 

Name:  This is the character's name.  This is the name that will be used throughout your project.  It may be a proper name, such as Bob or Bob Smith.  It may be a nickname, such as Boots.  It can be any label you want to use to identify the character.

Role:  The role helps identify a character's job, relationship, function, or activity in the story.  The role usually is only one or two words long.   Examples include doctor, lawyer, son, dog, mother, boss, maverick cop, team leader, as so on.

Age:  This is your character's chronological age and is only used for your own reference.  Examples include 5 years old, 48, teenager, middle-aged, tweener, old as dirt, etc.

Occupation:  This is the character's job, what they do, or do not do, for a living.  For example, unemployed, president, V.P of marketing, student, rat catcher, etc.

Gender:  This pop-up list identified the character's gender.  The gender identifier controls which personal pronouns are used by the software when referring to your character.  The choice are:

Male (he, him, his)

Female  (she, her, hers)

Non-Gendered  (it, it, its or they, them, theirs)

Plurality:  This pop-up identifies if the character represents an individual player or a group of players.  The choices are:

Single Player

Multiple Players

Special:  This pop-up identifies if the player has additional functionality in the story as a Subjective Character.  Subjective characters, i.e. the main character and the influence character, represent unique perspectives within the story and may be associated with any player.  The choices are:

Main Character -- the character through whose eyes the audience experiences the story as explored in the Main Character throughline.

Impact / Influence Character -- the character through whose alternative perspective challenges that of the Main Character, and is explored in the Influence Character throughline.

Type:  This pop-up identifies if the player is one of the eight Dramatica character archetypes or a complex character.  NOTE: Except for stories aimed at  young adults or children, most characters end up as complex characters.  The choices are:

Unassigned Player  -- the character has yet to have any characteristics assigned to it

Complex Character  -- the character has a non-archetypal set of characteristics assigned to it

Protagonist  -- the character most often thought of as the 'hero,' the archetypal protagonist represents Consider (the motivation to weigh pros and cons) and Pursue (the motivation to go after something)

Antagonist  -- the character most often thought of as the villain,' the archetypal antagonist represents Reconsider (the motivation to think something through again) and Prevent or Avoid (the motivation to stop something)

Sidekick  --  the archetypal sidekick represents Faith and Support (the faithful supporter)

Skeptic  --  the archetypal skeptic represents Disbelief and Oppose (the doubting naysayer)

Emotion  --  the archetypal emotion character represents Feeling and Uncontrolled (the emotional free spirit)

Reason  --  the archetypal reason character represents Logic and Control (the calm intellectual)

Guardian  -- the archetypal guardian represents Conscience and Help (the teacher/helper or 'angel')

Contagonist  --  the archetypal contagonist represents Temptation and Hinder (the indulgent troublemaker or 'little devil')

Role (Expanded Description):  This area lets you expand on the one or two word label used to identify the character's role.

Created with Help & Manual 6 and styled with Premium Pack 2.0