The Meaning of Objective Character Elements

In truth, there are many valid reasons for combining opposing characteristics in one body. An example is Doctor Jekyll and Mister Hyde. As Jekyll and Hyde, this player has a split personality representing, in effect, two Characters in the same body.

Dramatica sees a player as a shopper filling a grocery sack full of characteristics. You can select whatever you want, as long as you don't put in both Elements of a Dynamic Pair. You can also carry as many bags as you can handle.

But wouldn't a fixed grouping of characteristics prevent a Character from growing? For the answer, look back at what these characteristics are. They are the problem-solving processes within the Story Mind seen Objectively. They are Overall Story Characters. Objectively, characters remain the same; it is Subjectively that they grow as points of view change. In a sense, the Overall Story nature of characters describes their inherent disposition, in which no changes can be made. The Subjective nature of characters describes their learned behavior, which is what can change over the course of a story.

What does all this mean in a practical sense to us as Authors? First, Dramatica tells us there are only 16 Motivations to spread among our players. If we use the same characteristic twice, it clutters our story. If we neglect to employ one, there will be a hole in our story's argument. Finally, we have much flexibility to create unique and memorable characters while fulfilling all the requirements an audience will look for in a Story Mind.

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