Objective Elements and the Subjective Characters

Elements serve to show what the inequity looks like from all possible points of view and hone in on the source: The one bad apple in the basket. All 64 Elements in this level must be represented in character form to explore the story's inequity fully. Of all these, two special characters bare special attention: The Main Character and Impact Character.

The Main and Impact characters do double-duty by carrying the Subjective Story throughline and playing an Overall Story role by being assigned to two different players that contain an Overall Story function. The player containing the Main Character always contains the Crucial Element in its Overall Story role. However, that element does not always have to be the Solution. It might be the Problem, Symptom, or Response Element, depending on the dynamics. It is this duality that makes those two players the linchpins of the story: The hinge on which the Overall Story AND Subjective Problems and throughlines converge.

The player containing the Impact Character also contains the Element diagonal to the crucial element: The other half of the dynamic pair. In this way as a Main Character or Impact Character eventually comes to change or remain steadfast, the subjective problem influences how each player responds based on the Overall Story Element it also contains. Like magnets with North and South poles, what happens on the Subjective side will influence the Overall Story stand, and when pressures force a change in the Overall Story stand, it will influence the Subjective point of view. It is no surprise that this relationship between Overall Story and Subjective dynamics in characters has seemed so indefinably obscure for so long.

Created with Help & Manual 6 and styled with Premium Pack 2.0